Welcome to Blades in the Dark

Blades in the Dark is a game about a group of daring scoundrels building a criminal enterprise on the haunted streets of an industrial-fantasy city. There are heists, chases, escapes, dangerous bargains, bloody skirmishes, deceptions, betrayals, victories, and deaths. We’ll play to find out if the fledgling crew can thrive amidst the teeming threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the City Watch, and the siren song of the scoundrel’s own vices.

It is the year 847 of the Imperium which united the shattered islands of the cataclysm under one rule – all glory to his majesty the Immortal Emperor. The unquiet spirits of the dead—free to roam the world since the gates of death were shattered in the cataclysm—prey on every living thing in the blasted deadlands between cities. The port of Doskvol, like every city-stronghold of the Imperium, is encircled by crackling lightning-towers which create an electrical barrier that spirits cannot pass. By law, all corpses are incinerated with electroplasm (to destroy the spirit essence within). However, wealthy citizens, heretics of the spirit cults, and the criminal element often arrange for a spirit to escape destruction at the crematorium. Rogue spirits and the illegal spirit essences derived from them are rich trade for the black market. The docks of Doskvol, on the cold, windswept northern tip of Akoros, are home port for the titanic iron steamships of leviathan hunters. The blood of those massive demons is the catalyst which gives potency to the plasmic oils which power the city. The noble elite make their fortunes from the fleets of leviathan hunters they deploy on the ink-dark waters of the Void Sea.

Blades in the Dark